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Rockem Sockem Robots


Some friends and I built some FMV animation sequences for the Playstation game Rockem Sockem Robots Arena.

We built high-resolution 3D models and sets that combined elements of the real-time game with the design and detail from Mattel's toy prototypes.


Steve Burke:
storyboards, models, textures, lighting, rendering, compositing, effects

Dan Burke:
concept Art, models, textures, animation, rigging

Adam Yeager:
models, textures

Steve Wasaff:
animation, rigging

Jeremy Engleman:

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