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Uprising 2

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Cyclone Studios
1998

I worked with some talented people from Cyclone, taking their ingame ship designs and creating high-res models and then creating high-res fmv sequences for the game.

Mostly, the animations served as intro/outro sequences for the different game settings.

I used Afterburn for the cloud effects. It came out right at the time I was putting these sequences together. It allowed me to animate the ships flying right through the clouds. What a great program.

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